While I’m learning Blender it’s nice to rest my nerves with AoI sometimes. This is related to another personal project, so I decided to go with AoI to just quickly get some reasonable results. Idea is to give an impression of a heavy duty structures inside a factory.
Some lens flare and ’supernova’ filters added and few texture oddities fixed with stamp tool.Maybe I over did the Supernova and Lensflare effects. Looks a bit too bright.
The Making Of
These are the renders I baked together in Gimp using mostly different layermodes and 70% opacities.
The Basic Render
Nothing fancy here, forgot to set ”ray tree depth” to 32, so the light bulb looks a bit too dark.
- Anti alias: medium
- Min rays / Pixel: 8
- Max rays / Pixel: 128
- DoF: none
- Gloss/Translucency: on
- Soft shadows: on.
Then some Caustics
For some reason my caustic settings always produce this kinda awesome mess.
I dont remember all of the settings here, But still no GI and caustics is set to ”Total Photons 1000 000 # to estimate the light 100″. What ever that means.
Fixing the Lamp
Then one more fast render with Photon mapping and the Ray Tree Depth set to 32. A bit noisy but the bulb looks way better.
For some reason I had huge problems rendering this scene. Global Illumination didn’t want to work at all, No Monte Carlo, No Ambient Occlusion. And if I tried to set Gloss & Translucency or Soft shadows, Rays to sample to 4 instead of default 1, it didn’t render anything, it just spent hours burning the processors at 100% and nothing came out.
Nevertheless I’m quite happy about the final result.
I used this Huuuge freebie hdri as an environment texture.
And this photo by Andreas Praefcke as a backdrop. It’s just a flat splinemesh with image mapped texture. It’s not quite in right angle as you propably can see from the top right corner of theimage, but close enough to give the impression I was after.
So. Yeah. That’s about it.
Thank you for your interest.