Archive for toukokuu, 2013

”Factory” Back to AoI!

lauantai, toukokuu 11th, 2013

While I’m learning Blender it’s nice to rest my nerves with AoI sometimes. This is related to another personal project, so I decided to go with AoI to just quickly get some reasonable results. Idea is to give an impression of a heavy duty structures inside a factory.

portbeamGimped

The Final Product, Renders merged in GIMP.

Some lens flare and ’supernova’ filters added and few texture oddities fixed with stamp tool.Maybe I over did the Supernova and Lensflare effects. Looks a bit too bright.

The Making Of

These are the renders I baked together in Gimp using mostly different layermodes and 70% opacities.

The Basic Render

Nothing fancy here, forgot to set ”ray tree depth” to 32, so the light bulb looks a bit too dark.

Basic Render. No GI, just soft shadows and Glow on.  Min rays/ px 8 Max rays/px 128. Just to reduce the noise.

Basic Render. Max rays/px 128. Just to reduce the noise.

  • Anti alias: medium
  • Min rays / Pixel: 8
  • Max rays / Pixel: 128
  • DoF: none
  • Gloss/Translucency: on
  • Soft shadows: on.

 

Then some Caustics

For some reason my caustic settings always produce this kinda awesome mess.

Wild shine!

Wild shine!

I dont remember all of the settings here, But still no GI and caustics is set to ”Total Photons 1000 000 # to estimate the light 100″. What ever that means.

Fixing the Lamp

Then one more fast render with Photon mapping and the Ray Tree Depth set to 32. A bit noisy but the bulb looks way better.

Better lamp with Photon Mapping

Better lamp with Photon Mapping

For some reason I had huge problems rendering this scene. Global Illumination didn’t want to work at all, No Monte Carlo, No Ambient Occlusion. And if I tried to set  Gloss & Translucency or Soft shadows, Rays to sample to 4 instead of default 1, it didn’t render anything, it just spent hours burning the processors at 100% and nothing came out.

Nevertheless I’m quite happy about the final result.

Materials

I used this Huuuge freebie hdri as an environment texture.
http://hdrmaps.com/freebies/urban-exploring-interior

And this photo by Andreas Praefcke as a backdrop. It’s just a flat splinemesh with image mapped texture. It’s not quite in right angle as you propably can see from the top right corner of theimage, but close enough to give the impression I was after.
http://commons.wikimedia.org/wiki/File:Scharffen_Berger_factory_6.jpg

So. Yeah. That’s about it.
Thank you for your interest. :)

 

 

Learning Blender

lauantai, toukokuu 4th, 2013

Yes, fellow Art of Illusioners,  I’m learning Blender. I’ve joined the enemy. I’m a traitor and a backstabber. – NOT!

But yes, I’m learning Blender. I’ve been thinking about this for a looong time. I’ve had blender installed for years, but I never before decided to do anything with it.

b_master_class

Blender Master Class and a partial cup of Coffee.

Until few weeks back one of my AoI scenes expanded to a point that it seemed  impossible to continue working with it.  And far as I know it is not so much of a problem with AoI it self but with the Java running under it. Large complex scenes just aren’t a thing for AoI.

Don’t get me wrong. AoI is a remarkable piece of software, It’s highly portable, and it’s über easy to learn, compared for example to Blender. Which makes it kind of a ”Get the Job Done”- software.
AoI is at it’s best with projects where scenes are small, and number of objects in a scene stays reasonable. It is super good in single object scenes. There’s a lot you can achieve with AoI, and I’m sure I’ll keep on working with it, especially with PME and procedural textures. I just love those..

Anyhow, AoI just pushed me over the limit to do something about Blender.

Biggest reason I hadn’t done anything about it, is the notorius User Interface. I have had nightmares about it.  The approach is so different to AoI. Sheer number of hotkeys you have to memorize to be able to do anything with it is… Oh my.  My left hand hurts. Srsly.

To conquer the horrors of the UI I decided to buy a book. I gained my Photoshop skills from a book, so it felt like a good idea. The book I  chose is ”Blender Master Class” by Ben Simonds. It seemed to be the latest Blender book, and the example projects in it were interesting. I believe I can learn as much about Blender as I learn about 3D modeling in general from that book.

Finally Today, Ive had few hours of time to study this, and doodle something together with Blender. Slowly figuring out the basic modeling tools. Can’t wait to get to the sculpting and texturing.

Here are some results of todays work. :)

Teddy bear coming on

Teddy bear coming on

 

Teddy bear has a soft pillow like belly.

Teddy bear has a soft pillow like belly.. And no head at all.